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Merging Files and Tracks When you are working on scenarios with multiple shots or objects, you may wish to combine different SynthEyes .sni files together. For example, you may track a wide reference shot, and want to use those trackers as indirect links for several other shots. You can save the tracked reference shot, then use the File/Merge option to combine it with each of several other files. Alternatively, you can transfer 2-D or 3-D data from one file to another, in the process making a variety of adjustments to it as discussed in the second subsection. You can track a file in several different auto-track sections, and recombine them using the scripts. File/Merge After you start File/Merge and select a file to merge, you will be asked whether or not to rename the trackers as necessary, to make them unique. If the current scene has Camera01 with trackers Tracker01 to Tracker05, and the scene being merged also has Camera01 with trackers Tracker01 to Tracker05, then answering yes will result in Camera01 with Tracker01 to Tracker05 and Camera02 with Tracker06 to Tracker10. If you answer no, Camera01 will have Tracker01 to Tracker05 and Camera02 will also have (different) Tracker01 to Tracker05, which is more confusing to people than machines. As that example shows indirectly, cameras, objects, meshes, and lights are always renamed to be unique. Renaming is always done by appending a number if the incoming and current scenes both have a TrashCan, the incoming one will be renamed to TrashCan1. If you are combining a shot with a previously-tracked reference, you will probably want to keep the existing tracker names, to make it easiest to find matching ones. Otherwise, renaming them with yes is probably the least confusing unless you have a particular knowledge of the TrackerNN assignments (in which case, giving them actual names such as Scuff1 is probably best). You might occasionally track one portion of a shot in one scene file, and track a different portion of the same shot in a separate file. You can combine the scene files onto a single camera as follows Open the first shot File/Merge the second shot. Answer yes to make tracker names unique (important!) Select Camera02 from the Shot menu. Hit control-A to select all its trackers. Go to the Coordinate System Panel . Change the trackers’ host object from Camera02 to *Camera01. (The * before the camera name indicates that you are moving the tracker to a different, but compatible, shot.) Delete any moving objects, lights, or meshes attached to Camera02. Select Remove Object on the Shot menu to delete Camera02. All the trackers will now be on the single Camera01. Notice how Remove Object can be used to remove a moving object or a camera and its shot. In each case, however, any other moving objects, trackers, lights, meshes, etc, must be removed first or the Remove Object will be ignored. Tracker Data Transfer You can transfer tracking data from file to file using SynthEyes export scripts, File/Export/Export 2-D Tracker Paths, and File/Import/Import 2-D Tracker Paths. These scripts can be used to interchange with other programs that support similar tracking data formats. The scripts can be used to make a number of remedial transforms as well, such as repairing track data if the source footage is replaced with a new version that is cropped differently. The simple data format, a tracker name, frame number, horizontal and vertical positions, and an optional status code, also permits external manipulations by UNIX-style scripts and even spreadsheets. Exporting Initiate the Export 2-D Tracker Paths script, select a file, and a script-generated dialog box will appear As can be seen, it affords quite a bit of control. The first three fields control the range of frames to be exported, in this case, frames 10 from 15. The offset allows the frame number in the file to be somewhat different, for example, -10 would make the first exported frame appear to be frame zero, as if frame 10 was the start of the shot. The next four fields, two scales and two offsets, manipulate the horizontal (U) and vertical (V) coordinates. SynthEyes defines these to range from -1 to +1 and from left to right and top to bottom. Each coordinate is multiplied by its scale and then the offset added. The normal defaults are scale=1 and offset=0. The values of 0.5 and 0.5 shown rework the ranges to go from 0 to 1, as may be used by other programs. A scale of -0.5 would change the vertical coordinate to run from bottom to top, for example. The scales and offsets can be used for a variety of fixes, including changes in the source imagery. You’ll have to cook up the scale and offset on your own, though. Note that if you are writing a tracker file on SynthEyes and will then read it back in with a transform, it is easiest to write it with scale=1 and offset=0, then make changes as you read in, since if you need to try again you can retry the import, without having to reexport. Continuing with the controls, Even when missing causes a line to be output even if the tracker was not found in that frame. This permits a more accurate import, though other programs are less likely to understand the file. Similarly, the Include Outcome Codes checkbox controls whether or not a small numeric code appears on each line that indicates what was found; it permits a more accurate import, though is less likely to be understood elsewhere. The 2-D tracks box controls whether or not the raw 2-D tracking data is output; this is not necessarily mandatory, as you’ll see. The 3-D tracks box controls whether or not the 3-D path of each tracker is included―this will be the 2-D path of the solved 3-D position, and is quite smooth. In the example, 3-D paths are exported and 2-D paths are not, which is the reverse of the default. When the 3-D paths are exported, an extra Suffix for 3-D can be added to the tracker names; usually this is _3D, so that if both are output, you can tell which is which. Finally, the Extra Points box controls whether or not the 2-D paths of an extra helper points in the scene are output. Importing The File/Import/Import 2-D Tracker Paths import can be used to read the output of the 2-D exporter, or from other programs as well. The import script offers a similar set of controls to the exporter The import runs roughly in reverse of the export. The frame offset is applied to the frame numbers in the file, and only those within the selected first and last frames are stored. The scale and offset can be adjusted; by default they are 1 and 0 respectively. The values of 2 and -1 shown undo the effect of the 0.5/0.5 in the example export panel. If you are importing several different tracker data files into a single moving object or camera, you may have several different trackers all named Tracker1, for example, and after combining the files, this would be undesirable. Instead, by turning on Force unique names, each would be assigned a new unique name. Of course, if you have done supervised tracking in some different files to combine, you might well leave it off, to combine the paths together. If the input data file contains data only for frames where a tracker has been found, the tracker will still be enabled past the last valid frame. By turning on Truncate enables after last, the enable will be turned off after the last valid frame. After each tracker is read, it is locked up. You can unlock and modify it as necessary. The tracking data file contains only the basic path data, so you will probably want to adjust the tracker size, search size, etc. If you will be writing your own tracker data file for this script to import, note that the lines must be sorted so that the lines for each specific tracker are contiguous, and sorted in order of ascending frame number. This convention makes everyone s scripts easier. Also, note that the tracker names in the file never contain spaces, they will have been changed to underscores. Transferring 3-D Paths The path of a camera or object can be exported into a plain file containing a frame number, 3 positions, 3 rotations, and an optional zoom channel (field of view or focal length). Like the 2-D exporter, the File/Export/Plain Camera Path exporter provides a variety of options First Frame. First frame to export Last Frame. Last frame to export. Frame Offset. Add this value to the frame number before storing it in the file. World Scaling. Multiplies the X,Y, Z coordinates, making the path bigger or smaller. Axis Mode. Radio-buttons for Z Up; Y Up, Right; Y Up, Left. Adjust to select the desired output alignment, overriding the current SynthEyes scene setting. Rotation Order. Radio buttons XYZ or ZXY. Controls the interpretation of the 3 rotation angles in the file. Zoom Channel. Radio buttons None, Field of View, Vertical Field of View, Focal Length. Controls the 7th data channel, namely what kind of field of view data is output, if any. Look the other way. SynthEyes camera looks along the –Z axis; some systems have the camera look along +Z. Select this checkbox for those other systems. The 3-D path importer, File/Import/Camera/Object Path, has the same set of options. Though this seems redundant, it lets the importer read flexibly from other packages. If you are writing from SynthEyes and then reading the same data back in, you can leave the settings at their defaults on both export and import (unless you want to time-shift too, for example). If you are changing something, usually it is best to do it on the import, rather than the export. Writing 3-D Tracker Positions You can output the trackers’ 3-D positions using the File/Export/Plain Trackers script with these options Tracker Names. Radio buttons At beginning, At end of line, None. Controls where the tracker names are placed on each output line. The end of line option allows tracker names that contain spaces. Spaces are changed to underscores if the names are at the beginning of the line. Include Extras. If enabled, any helper points are also included in the file. World Scaling. Multiplies the coordinates to increase or decrease overall scaling. Axis Mode. Temporarily changes the coordinate system setting as selected. Reading 3-D Tracker Positions On the input side, there is an File/Import/Tracker Locations option and an File/Import/Extra Points option. Neither has any controls; they automatically detect whether the name is at the beginning or end of the line. Putting the names at the end of each line is most flexible, because then there is no problem with spaces embedded in the file name. A sample file might consist of lines such as 0 0 0 Origin 10 0 0 OnXAxis 13 -5 0 OnGroundPlane 22 10 0 AnotherGroundPlane 3 4 12 LightPole When importing trackers, the coordinates are automatically set up as a seed position on the tracker. You may want to change it to a Lock constraint as well. If a tracker of the given name does not exist, a new tracker will be created.
https://w.atwiki.jp/hellgate_london/pages/63.html
Loading Message Loading中に出てくる1行ヒント的なメッセージ。結局表示時間が短くて、読めないことがほとんどなわけだが。表示されている種類はこんな感じらしい。 GENERAL Press I to open your inventory. Press K to access your skill tree. Some items grant you skills while equipped. Personal Relocation Devices allow you to visit a station and then return to the battlefield. Items marked with a ? require an Analyzer to identify their properties. Battle Sets are mapped to F1, F2, and F3 and can hold different weapons and skills. You can pick up items by hitting F . Items such as Health Injectors and Powerpacks are consumed when you use them. So, stock up. Armor reduces the amount of damage received by an attack. Shields completely negate damage unless they are penetrated, knocked down, or overloaded. The Nano Forge is used to increase the basic power and level of items. The Augmentrex 3000 is used to add random enhancements to items. The Delux De-Modificator is used to remove mods from weapons. The six types of Mods are Fuel, Batteries, Ammo, Rockets, Techs, and Relics. Mods can only be removed from weapons by using the Delux De-Modificator found in most Stations. Mods of all sorts can be used to make your weapons more specialized or versatile. You can place items in a Storage Depot locker found in most Stations. Some environments have rare locations that you can find. Make sure you explore everywhere. Right-click and hold when selecting an NPC or Item to activate a radial menu with several fast-action options. NAVIGATION Press TAB to open the Mini-map. Press TAB again to expand the map to the center of your display. Press M to view the World Map. A purple question mark (?) on the Mini-map shows the location of a storyline quest. A yellow exclamation point (!) on the Mini-map shows the location of a side mission. A green British pound symbol (£) on the Mini-map shows the location of a vendor. A red cross (+) on the Mini-map shows the location of a medic or healer. A blue X on the Mini-map shows the location of an open portal, passage or Hellrift. A red X on the Mini-map shows the location of a closed portal, passage or Hellrift. To zoom in on the Mini-map, press the + symbol on the map. STAT FEED ADVICE Higher Strength will allow you to equip heavier armor. Higher Accuracy will allow you to equip more powerful guns. Higher Willpower will allow you to equip more powerful swords. Higher Willpower will allow you to equip more powerful weapon mods. Higher Willpower will allow you to equip more powerful focus items. Higher Stamina will allow you to equip better shields. Higher Willpower will allow you to equip some weapons and armor with more powerful attributes. Higher Stamina will allow you to equip some armor with more powerful attributes. SKILL POINTS STAT POINTS When you gain a level, you receive an additional skill point. You have skill points to spend. Press K to open your skill tree. When you gain a level, you earn 5 points to distribute amongst your attributes. You have attribute points to spend. Press I to open your inventory and attributes screen. SHIFT CONTROL KEYS When moving forward, pressing SHIFT will activate your Sprint skill. You can toggle whether a skill can be activated by SHIFT by checking it in your skill tree. The left side of the Action Bar shows which skill will be activated by SHIFT . The right side of the Action Bar shows which boost will be used by CONTROL . SECONDARY DAMAGE EFFECTS Phased monsters and characters deal half damage and take 50% more damage. When you re poisoned, you can t heal until the toxic effects are gone. "An ignited enemy loses 5% health per second." - Argus HIGH LEVEL CHARACTER ADVICE You should really know what you re doing by now. EVOKER ADVICE The Evoker s spell damage comes from his focus items and not the spells themselves. Almost all Evoker skills require a focus item. "Pick the proper skill for the moment." - Bogi "Two focus items means more damage." - Bogi "Higher damage focus items increase the damage of all Evoker spells." - Bogi Make sure that you use both long and short range spells. "Word of Fear is often your best protection." - Bogi "Use one Battle Set for damage and another for elemental attacks." - Bogi SUMMONER ADVICE "A Demon for every situation. . . choose carefully." - Ragthor Each Elemental that you control reduces your total available power. Meat Shield and Enrage are powerful commands for your Carnagor. "Receive every battle with an army." - Ragthor "When surrounded, use Word of Fear." - Ragthor "Select the perfect moment for the Reaper." - Ragthor "Use Blood Link to keep your minion alive." - Ragthor Pets can be dismissed by clicking on their portrait. BLADEMASTER ADVICE You can only have one Aura active at a time. "Do not lose heart in the heat of battle." - Adiss "Have a set of weapons ready for each opponent." - Adiss "Having more skills gives you more options." - Adiss "Call of the Chosen helps disperse crowds of enemies." - Adiss "Two swords are better than one." - Adiss "Sweeping Strike is very effective for packs of small enemies." - Adiss "Each enemy in your Holy Radius strengthens your Aura." - Adiss "Surges are gained by killing a monster with a surge skill." - Adiss "It is very powerful to have multiple surges." - Adiss GUARDIAN ADVICE "Have faith in your shield. It can stun almost any foe." - George You can only have one Aura active at a time. "If you live longer than your enemy, you win." - George "You can control a battle with patience and a strong shield." - George "Anchor, Challenge and Sword of Reckoning are a deadly combination." - George "Get surrounded - each enemy strengthens your Aura." - George "Spiritual Strength allows you to equip much more powerful armor." - George "Switch auras as you fight - each one has a different purpose." - George MARKSMAN ADVICE "Know when to stand and when to withdraw." - Argus The Tactical Stance, Rapid Fire, and Sniper skills require you to stop moving. Precision Strike and Grenade skills improve as your character gains levels. Use the Escape skill when you re surrounded or overwhelmed. Critical Hits can trigger skills - like Ricochet and Reflected Shot. "Create a Battle Set for close range and another for long range." - Argus "Keep upgrading your weapons." - Argus "Grenades work well with low rate of fire guns." - Argus ENGINEER ADVICE "Metal is cheap. Let them hit the Drone." - Johnny "You can control only two kinds of Bots at once." - Johnny Your Drone can be upgraded with a handgun, rifle, sword, and torso armor. "Drones feel no pain." - Johnny The Drone s armor and weapons are saved with your character. "Watch your Inhibitor Bots, and no one will sneak up on you." - Johnny "Nanobots are quite effective." - Johnny Bots cannot be targeted. SOCIAL Treat others with the respect you would expect from them. Joining groups increases the experience and rewards you earn! Joining a Guild is a great way to always have friends to adventure with. Using all caps when chatting is considered rude because YOU ARE YELLING! You only see the items you can pick up when in a group. If you can t use an item, you can usually sell it, trade it, or dismantle it for scrap. Make sure to put people you know or like playing with on your Buddy List! Press B to access your Buddy List. To add a friend to your Buddy List, just type the name of the character you want to include in the Buddy panel. Now you ll know when they are online! CHAT WINDOW To talk with other players in the game, simply press ` to activate the chat window. To speak privately with a specific player, open the chat window and type /w playername your message To speak to everyone in your immediate vicinity, open the chat window and type /town your message To speak with everyone in your adventuring party, open the chat window and type /p your message Your chat log will fade after a time, but you view it again by pressing the small arrow button located on the top left of your Health orb. MISCELLANEOUS Take everything in moderation, including Hellgate London! It s a good idea to stretch your hands and legs every 15 - 20 minutes. Remember to eat a healthy meal, drink plenty of water, and get enough sleep! If something is frustrating you, fire up some Hellgate London and have fun! Take the time to say something nice to someone today.
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just sang for the president of rwanda tonight! my life is insane. 10 05 AM Mar 31st via web http //tweetphoto.com/16401487 11 46 PM Mar 29th via TweetPhoto meet some of my friends that got new shoes today and yesterday. http //tweetphoto.com/16401091 11 36 PM Mar 29th via TweetPhoto this little guy ended up in my backpack http //tweetphoto.com/16209440 7 51 AM Mar 28th via TweetPhoto did a little hiking today in the jungle. no big deal. hung out with gorillas about 5 feet away from me. ju... http //tweetphoto.com/16208917 7 46 AM Mar 28th via TweetPhoto went to rwanda genocide memorial today. very touching and moving. cant believe that people could commit such crimes. glad its over. 5 46 AM Mar 27th via web Woke up in Rwanda. Watched the sunrise and some big birds walk around right next to me. Think Im falling in love with this place already. 8 11 PM Mar 26th via web Just landed in Belgium. Let s see if we can get lost. 9 08 PM Mar 25th via Echofon Alright. Let s try this again. Brussels here I come. 9 41 AM Mar 25th via Echofon Check that. 3 hr delay. 9 28 AM Mar 24th via Echofon In the middle of a 2 hr delay to Chicago. Bad news-gonna miss flight to Brussels. Good news-spend the night in Chicago. 9 27 AM Mar 24th via Echofon Alright. Off on the Rwandan journey with TOMS and B2R! I m going to try and keep everyone updated on what s going on. Ciao for now. 4 56 AM Mar 24th via Echofon Headed to the @ificandream house right now Tune in at 7 30 PM PDT at http //iicd.tv/1A2 and tweet questions to me using #iicdhouse! 3 52 PM Mar 23rd via Echofon Still want to help #Haiti? Download my #iTunes single #LetItBe; all proceeds go to #Haiti. Tell others—thx. http //bit.ly/c1HsoX #UNFIdol 3 27 PM Mar 23rd via Echofon Ok check that. Get it at anoopdesai.com. #anoopdesaimyname 8 57 AM Mar 23rd via Echofon Everyone @AnoopDoggDesai has a new single out today called "my name". Get it on iTunes today! 8 46 AM Mar 23rd via Echofon Heading to the @ificandream house tomorrow 3/23. Tune in at 7 30 PM PDT at http //iicd.tv/1A2 and tweet questions to me using #iicdhouse! 1 04 PM Mar 22nd via Echofon It was good to play in Detroit tonight. You guts were nuts. @calevis24 and I are watching James Brown be incredible. 5 20 PM Mar 21st via Echofon I regret to inform you that the show tonight is cancelled. Don t worry Dallas we will be back. 7 21 AM Mar 20th via Echofon Ok I know you ve heard of the Girl Scouts but have you heard of Cougar Scouts. They re coming to a front door near you. 5 28 AM Mar 20th via Echofon For those that dont know we are playing at six flags in Dallas with One Republic. 5 12 AM Mar 20th via Echofon May be playing in the snow today. Who s coming to the show in Dallas no matter what? Gonna find the real fans today. 4 46 AM Mar 20th via Echofon Just a played in a mattress store. 9 49 AM Mar 19th via Echofon Rock-n-roll baby! (warning this is a tad inappropriate) http //twitpic.com/19j1to 3 45 AM Mar 19th via Echofon Wichita! Thanks for an awesome night last night. San Antonio here we come. 1 12 AM Mar 19th via Echofon Here s the picture that goes along with the last tweet. http //twitpic.com/19dbu6 8 31 AM Mar 18th via Echofon (intense voice) tonight @KrisAllen v. Flo-Rida in a Celebrity Death Match! Who s your money on?! 8 27 AM Mar 18th via Echofon The caption on the tv doesn t seem to be working. It just said "flubbanutter". 7 17 AM Mar 18th via Echofon Me you ever do something just to be weird? Myself I set my alarm at 9 03 am today. I you guys are crazy. 6 59 AM Mar 17th via Echofon UAPB FOR THE WIN! 4 40 PM Mar 16th via Echofon Got started on a kool song with @katevoegele today. Now it s sushi time! 4 38 PM Mar 16th via Echofon Just felt my first Cali earthquake! It was small....but terrifying. Thought someone was in my living room shaking my couch. 1 13 AM Mar 16th via Echofon EARTHQUAKE!!! 1 13 AM Mar 16th via Echofon Hangin with @alexWTrugs and @AnoopDoggDesai discussing the finer things in life. 7 21 PM Mar 15th via Echofon Are you Jimmy Ray? 11 22 AM Mar 15th via Echofon Spring Forward reason to not feel so bad about waking up late. 8 37 AM Mar 14th via Echofon Ok LEEDS, now you re just freakin me out. 7 03 PM Mar 13th via Echofon I m sorry but I can t back the "kid leashes". Even if they are shaped like cute animals. 11 01 AM Mar 12th via Echofon Just got pulled over headed to Monterey and the driver pulled the "Kris Allen" card............Didn t work. 7 39 PM Mar 10th via Echofon Thanks everyone for making LLWD go platinum! 12 41 PM Mar 10th via Echofon Apparently espn wants ben roethlisberger to look guilty with that picture they keep showing of him. 8 28 PM Mar 9th via Echofon Day-after-oscars-ritual watch best picture winner and not think it s incredible. 7 47 PM Mar 9th via Echofon Hey everyone there is some new show dates up on the website. Check em out. 1 33 PM Mar 8th via Echofon Sandra Bullock knows how to tug at my little bitty heart strings. 6 56 PM Mar 7th via Echofon Jeff Bridges! 6 35 PM Mar 7th via Echofon I think jeff bridges should win every category tonight. Best actor, movie, score, makeup, editor, documentary, etc....... 3 26 PM Mar 7th via Echofon You ever wave at someone that s waving at you just to figure out that they are waving at the people behind you? Humbling huh. 5 17 PM Mar 6th via Echofon I bet Shaun white doesn t feel like this after he snowboards. 7 35 PM Mar 4th via Echofon Not mad at being compared to Ferris B. RT @snapcracklypop @calevis24 is Cam, @KrisAllen is Ferris, @KatyAllen is Sloane. 8 01 PM Mar 3rd via Echofon If you haven t checked it out yet @dannygokey album is out right now. 12 17 PM Mar 2nd via Echofon Motivation to workout=Celebrity Fit Club. 9 28 AM Mar 2nd via Echofon Just got real mad that PBS was blacked out on my tv. Weird cuz I never watch anything on PBS. Gotta control this channel surfing rage. 8 20 PM Mar 1st via Echofon
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ゲーム中にアーティスト名は記載されていないため、項目はありません。サウンドトラック等で確認できるものは、備考欄に記載しています。 1999/07/27 Dancing Stage featuring TRUE KiSS DESTiNATiON 稼動開始 1999/12/09 CS Dancing Stage featuring TRUE KiSS DESTiNATiON 発売 収録総数:全11曲 1999/12/25 Dancing Stage featuring DREAMS COME TRUE 稼動開始 2000/04/20 CS Dancing Stage featuring DREAMS COME TRUE 発売収録総数:全13曲 2000/11/30 Dancing Stage featuring Disney s RAVE 稼動開始 2000/11/30 CS Dance Dance Revolution Disney s RAVE 発売収録総数:全25曲 タイトル 備考 Dancing Stage featuring TRUE KiSS DESTiNATiON AFRICA CAN YOU DIG IT? CELEBRATE NITE コナミオリジナル:N.M.R. HELLO AGAIN How do you think? OVER & OVER Precious Moments PURE MIND RESPONSIBILITY SEXY PLANET コナミオリジナル:Crystal Aliens VICTIM Dancing Stage featuring Dreams Come True go on, baby! IT S SO DELICIOUS LOVE LOVE LOVE LOVETIDE opening theme ~the monster is coming~ PEACE! Ring! Ring! Ring! SNOW DANCE 朝がまた来る うれしい!たのしい!大好き! 決戦は金曜日 なんて恋したんだろ 晴れたらいいね Dancing Stage featuring Disney s RAVE (Are You Ready)Do The Bus Stop 原曲: Chim Chim Cher-ee アーティスト:Domino D.D.D! ~Happy 65th Anniversary for Donald Duck~ アーティスト:THE ALFEE feat. Donald Duck Disco Inferno 原曲: ELECTRICAL PARADE (Retro Future MIX) Fire アーティスト:Combined I Want You Back 原曲: IT S A SMALL WORLD アーティスト:ABeatC all stars IT S A SMALL WORLD (Ducking Hardcore MIX) Johney B. Goode 原曲: Let s Groove 原曲: Let s Twist Again アーティスト:Chubby Checker Macarena アーティスト:2 Locos In A Room Macho Duck アーティスト:Domino Mickey Mouse March (Eurobeat Version) アーティスト:Domino Mickey Mouse March (Summertime Extended Version) アーティスト:Domino Mr.Bassman 原曲: Night of Fire アーティスト:NIKO Supercalifragilisticexpialidocious アーティスト:Go Go Girls Superstition 原曲: Surfin U.S.A. 原曲: The Bump 原曲: Twilight Zone アーティスト:Zodiac Vacation 原曲: Zip-A-Dee-Doo-Dah アーティスト:Domino
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必要条件 Base Level 80 Zeny 3,000 Zeny 前提クエスト Rachel Sanctuary Quest, Curse of Gaebolg (Founding of the Nation Myth Quest), Veins Siblings Quest 報酬 Base Exp 150,000 アイテム Assorted Seafood 4個 クエスト報酬 nameless_n , Cursed Monastery ( abbey01 , abbey02 , abbey03 ) への入場 日本版タイトル : 修道院 1. Talk to the Agent on the lower level of the International Airship×. He tells you to go visit Father Bamph in the Prontera× Church. 2. Meet with Father Bamph in Prontera. He tells you to meet with a contact in the Comodo× Casino by the name of Larjes concerning a missing Midgard official. 3. On the first floor (lower level) of the Comodo Casino (comodo 140, 115) you ll see an "Ordinary Man" (cmd_in02 174, 89). After talking to him he will pull you aside to talk. Talk to him once more, and he ll ask you to return to Father Bamph. 4. Return to Father Bamph. Keep talking to him until he makes up his mind about what to do. He ask for your help, and send you to Rachel× to investigate. 5. In the Rachel Inn (rachel 115, 147), talk to the Waiter (ra_in01 308, 59) and tell him you wish to order. You will overhear a conversation concerning a famous "fish" caught near Veins×. After the conversation you will spend 3000 Zeny× (if you have it) and obtain 4 Assorted Seafood . 6. Proceed to Veins and in a building on the left end of the city (veins 86, 170), talk to the Magistrate by the name of Al Hamad. Ask him if he s in trouble. When he gives you the brushoff, talk to the guard by the door, and then come back and question Al Hamad further. He will tell you that you need a written order from a high ranking official in order to divulge information. 7. Go to High Priest Zhed in the Rachel Sanctuary. Note that you must have completed the Veins Siblings Quest in order to advance further. 8. Outside of the sanctuary, you ll need to talk to the High Priest Niren (ra_temple 165, 57), and inquire about the smugglers. She will send you back to the Magistrate. 9. Return to the Magistrate. He will provide you with some more information regarding the smugglers. 10. Go to the Veins tavern (veins 149, 217) and speak to the first Drunkard. He babbles about his fishing boat. 11. Talk to his son, Karyn (veins 327, 185), who you helped during the Veins Siblings Quest. He ll let you use his father s boat to access the monastery. 12. South of Veins you ll find a boat. (ve_fild07 128, 131) When you investigate it, you ll be greeted by Larjes. Talk to Larjes or use the boat to go to the Nameless Island. 13. You ll need to investigate the island. There are triggers just west of the docks and inside a house near the top center, but these are not required. To continue, click on the Dead Crow (nameless_i 125,205) and investigate it. 14. Once you wake up, you ll find yourself inside a house with Larjes. When you attempt to leave the house, you ll be attacked by a Zombie Slaughter. The monster must be killed before the house can be exited. There is no death penalty if you die at this encounter. After you leave the house, you will be able to freely enter and leave Nameless Island night map. Note Once you leave the house, you will be on the Nameless Island (Night) map, where there are numerous aggressive monsters. You will lose experience if you die here. If you die inside the house while trying to kill the Zombie Slaughter, you will respawn. If this happens, just go back to Nameless Island and enter the first house on the north path. Be cautious because when you enter the Zombie Slaughter will attack you without warning this time. 15. Following up with your investigation, you will have to make your way to floor 2 of the Monastery and investigate the Books on a desk in Hibram s quarters (abbey02 223,68). 16. Continue to floor 3 of the Monastery. In the top right most corner of the map in a prison cell you will find a Man collapsed on the ground. When you investigate the body, you will be attacked by the King s Corpse . This battle is fairly easy, if you can kill the regular monsters in the monestary you should be able to kill him. 17. Once killed, you can retreive the Token of King from the body. 18. Return to Larjes at the docks on Nameless Island, and give him the Token of King. You will be rewarded with 100,000 Base Experience. 19. Visit Father Bamph in Prontera again, and report your findings to him. 20. Return to High Priest Niren. You will be rewarded with 50,000 Base Experience. Categories Articles Needing Interwiki Links | Quest Window Quests | Base Experience Reward | Nameless Island Quests
https://w.atwiki.jp/jyoubanline/pages/23.html
★What is sonicaraiance? Sonicaraiance is an organization that aimed at the business tie-up by saying that it exchanges for the fictitious railway that appeared in Railsim for a technology and a mutual, direct driving, etc. , and one settlement is made. Please see here of ally about details. ★The condition to join? It is safe if applying at the following. ・It is Railsim user, and should be the company established with Railsim. (There are no 1.2 questions. ) ・Register the member in this wiki. ・Make IC card suitachi available. [Desu]. Additionally, there is a member regulations to join. ★What is the system of sonicaraiance?} This alliance doesn t make "Direct drive" a purpose but is aiming at "Business tie-up". Therefore, the joining is managed without considering the connection of the railway track etc. in shape like the fictitious railway union. ★Do to join? We are sorry, we do not correspond to the foreigner s joining now. ★Do about a direct driving? Especially, it doesn t compel it. ★Is it safe though participates in other alliance and network? It is possible. However, it is not necessary to contradict the agreement on the other party side. ★Though it doesn t have one s own Web site ・・・ Is it safe? Please write the company profile in "It is a word in the manager" when you register the member though it is basically OK. ★I have already been joining sonicaraiance by one. Want to join and other companies that made it ・・・ It is possible. ★What kind of company is joining? We are sorry, we do not correspond to the foreigner s joining now. ★Is the person who is managing what kind of railway managing? Manager is both capital railway manager s "Jyoubantokkai" The sub-manager is Matsudaira railway manager s "pasuko". The director is east and west high-speed railway manager s "Yhooki" and six wave express electric railway manager s "it2000".
https://w.atwiki.jp/matchmove/pages/112.html
Finalize Tracker Dialog With one or more trackers selected, launch this panel with the Finalize Button on the Tracker control panel, then adjust it to automatically close gaps in a tracker (where an actor briefly obscures a tracker, say), and to filter (smooth) the trajectory of the selected trackers. The Finalize dialog affects only trackers which are not Locked (ie their Lock button is unlocked). When the dialog is closed via OK, affected trackers are Locked. If you need to later change a Finalized tracker, you should unlock it, then rerun the tracker from start to finish (this is generally fairly quick, since you’ve already got all the necessary keys in place). Filter Frames. The number of frames that are considered to produce the filtered version of a particular frame. Filter Strength. A zero to one value controlling how strongly the filter is applied. At the default value if one, the filter is applied fully. Max Gap Frames. The number of missing frames (gap) that can be filled in by the gap-filling process. Gap Window. The number of frames before the gap, and after the gap, used to fill frames inside the gap. Begin. The first frame to which filtering is applied. End. The last frame to which filtering is appied. Entire Shot. Causes the current frame range to be set into the Begin and End spinners. Playback Range. Causes the current temporary playback range to be set into the Begin and End spinners. Live Update. When checked, filtering and gap filtering is applied immediately, allowing its effect to be assessed if the tracker graph viewport is open.
https://w.atwiki.jp/matchmove/pages/60.html
Spinal Path Editing Since it can be tedious to repeatedly change coordinate system setups, SynthEyes can dynamically recompute portions of a solve as you change certain values. Warning this is a really advanced topic. It can be used quickly and easily, especially Align mode, but it can just as quickly reduce your solve to rubble. We’re not kidding, this thing is complicated! First, what is “spinal editing” and why is it called that? Spinal editing is designed to work on an already-solved track, where you have an existing camera or object path to manipulate. The path is the spine that we edit. It is spinal because you can think of the trackers as being attached to it like ribs. If you manipulate the spine, the ribs move in response. You’ll be working on the spine to improve or reposition it. The perspective window s local-coordinate-system and path-relative handles can help make specific adjustments to the camera path. After you have completed an initial solve producing a camera path, you can initiate spinal editing by launching the control panel with the Window/Spinal Editing menu item. This will open a small spinal control panel. You can also enable spinal editing with the Edit/Spinal aligning and Edit/Spinal solving menu items, though then you lose the feedback from the control panel. There are two basic modes, controlled by the button at top left of the spinal control panel Align and Solve. Note that the recalculations done by spinal editing are launched only in response to a specific relatively small set of operations · dragging the camera or object in a 3-D viewport or perspective view, · dragging the “seed point” (lock coordinates) of a properly-configured tracker in a 3-D viewport or perspective view, · changing the field of view spinner on the lens control panel or soft-lock panel. · changing the weight control on the spinal editing dialog. In order for a tracker s seed point to be dragged and used for spinal alignment, it must be set to Lock Point mode. Spinal Align Mode In Align mode, your path is moved around as the coordinate system is repeatedly updated, but the shape of the path and the relationship to the trackers is not affected. The RMS error of the solve is unchanged. This can be a nice way to help get that specific coordinate system alignment you want; it allows a mixture of object and tracker constraints. You can use a combination of locks on the camera and on trackers in the scene. As you drag the camera or tracker, the alignment will be repeatedly recalculated. Use the figure of merit value to keep track of whether you have an overconstrained setup the value is normally very small, such as 0.000002. If it rises much above that, you don’t have a minimal set of constraints (typically it reaches 0.020–0.050). That is not a problem—unless you begin solving with the Constrain checkbox on. Note that all camera and object locks are treated as hard locks by the alignment software. Spinal Solve Mode In Solve mode, you are changing the solve itself, generally by adding constraints on the camera path, then re-solving. The RMS error will always get worse! But it lets you interactively repair weak spots in your solve. The spinal solve performs a Refine operation on your existing solution, meaning that it makes small changes to that solution. If the constraints you add after the initial solve, either directly or by dragging with the spinal solve mode, change the solution too much, then you will get a solution that is “the best solution near the old solution” rather than the best overall solution, which you would obtain by starting the solve from scratch (ie Automatic solving mode). To maintain interactive response rates, the spinal solve panel allows you to terminate the refine operation early—and while dragging you’re just going to be changing things again anyway. When you stop dragging, SynthEyes will perform a last refine cycle to allow the refine to complete, although you can also keep it from taking too long. After you’ve been moving around for a bit, especially if your solves are not completing all the way, you can click the Finish button to launch a final normal Refine cycle (Finish is the same as the Go button on the solver panel). Spinal editing might be used in especially subtle ways on long shots. Match-moving inherently produces local “rate of change” measurements, and small random errors (often amplified by small systematic effects such as lens distortion or off-center optic axis) accumulate to produce small twists in the geometry by the end of a long traveling shot. If you have GPS or survey data you can easily fix this using a few locks. But survey data is not always available. These accumulating errors can be particularly problematic when a long shot loops back onto itself. Suppose a shot starts with a building site for a house, showing the ground where it will be. The shot flies past the house, loops around, then approaches from the side. However, the side view does not include the ground, but only some other details not visible from the front. The inserted house is now seen at an incorrect location, perhaps slanted a bit. The path needs to be bent into shape, and spinal path editing can help you achieve that. Please keep in mind that the results of these manipulated solves are generally not the same result you would obtain if you started the solve again from scratch in Automatic solving mode. You might consider re-starting the solve periodically to make sure you’re not doing a whole lot of work on a marginal solution. Using soft locks and spinal editing mode is a black art made available to those who wish to use it, for whatever results can be obtained with it. It is a tool that affects the solver in a certain way. There is no guarantee that it will do the specific thing that you want at this moment. If it does not do what you think it “should be doing,” it is not a bug.
https://w.atwiki.jp/elvis/pages/7113.html
Engineering in the Ancient World (Ancient Culture Society) Chatto and Windus? J.G. Landels? ChattoandWindus? J.G.Landels? ジャンル別? Subjects-Engineering-General? Subjects-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-History&Philosophy-HistoryofTechnology? Introduction to Engineering Mechanics Jacaranda Pr? Barry Royce Schlenker? Donald McKern? JacarandaPr? BarryRoyceSchlenker? DonaldMcKern? ジャンル別? Subjects-Engineering-General? Subjects-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-Physics-Mechanics? Subjects-Science-General Subjects-Science-Physics-Mechanics? Subjects-Science-Technology-General&Reference Mechanics for Engineering (Telp) Juta & Co Ltd? H. Fawkes? Juta&CoLtd? H.Fawkes? ジャンル別? Substores-UnknownASINs-16? 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ハーフリング 出自 Observant Halfling Observant Halfling 出典 Character Guide 43ページ Your finely honed senses quickly clue you in to danger or trickery. You gain a +1 circumstance bonus to your Perception DC, though not to your Perception checks. 種族特技 1レベル Adroit Manipulation 特技1 Adroit Manipulation アンコモン ハーフリング 出典 Character Guide 44ページ 使用権 Mihrini ethnicity You’ve fiddled with knots, locks, and blacksmith’s puzzles since you were a child to give your hands something to do. You gain the trained proficiency rank in Thievery (or another skill of your choice, if you’re already trained in Thievery). If you roll a success on a Thievery check to Pick a Lock, you get a critical success instead. Innocuous 特技1 Innocuous ハーフリング 出典 Character Guide 44ページ 使用権 Jaric ethnicity Halflings have been unobtrusive assistants of larger folk for untold ages, and your people count on this assumption of innocence. You gain the trained proficiency rank in Deception (or another skill of your choice, if you’re already trained in Deception). If you fail a Deception check to Create a Diversion, humanoid creatures aren’t aware that you were trying to trick them unless you get a critical failure on your roll. Intuitive Cooperation 特技1 Intuitive Cooperation アンコモン ハーフリング 出典 Character Guide 44ページ 使用権 Jaric ethnicity You are accustomed to working alongside others, relying on each other to get by. You gain a +2 circumstance bonus to checks to Aid, and your allies gain a +2 circumstance bonus to checks to Aid you. Unassuming Dedication 特技1 Unassuming Dedication アンコモン ハーフリング 出典 Character Guide 44ページ 使用権 Uhlam ethnicity Your family instilled the values of care and patience into you from a young age. You gain a +1 circumstance bonus to checks to perform a downtime activity. 5レベル Easily Dismissed 特技5 Easily Dismissed アンコモン ハーフリング 出典 Character Guide 44ページ 使用権 Chelaxian nationality You are practiced at blending into the background of the streets and halls of larger folk to ensure that you are overlooked. When you are in a crowd or well trafficked urban area, you can attempt to Hide and Sneak, even when observed. On a success, you aren’t hidden or undetected, but other creatures simply don’t take particular notice of you, even though they can see you. You can’t use this ability on observers who have already seen you perform obtrusive or notable actions. If you perform any action other than to Hide or Sneak or otherwise take particularly salient actions (GM’s discretion), observers notice you right away. Halfling Ingenuity 特技5 Halfling Ingenuity ハーフリング 出典 Character Guide 44ページ 前提条件 Halfling Luck While your willingness to dig into a task you know little about might get you into trouble, your incredible luck often saves you from danger. You can attempt skill actions that normally require you to be trained even if you aren’t trained in that skill. If you use Halfling Luck when you fail a check for a skill with which you are untrained, you can add a proficiency bonus equal to your level, rather than 0, when you reroll the triggering skill check. You gain a +4 circumstance bonus to this rerolled skill check. Shared Luck (Halfling) 特技5 Shared Luck (Halfling) ハーフリング 出典 Character Guide 45ページ 前提条件 Halfling Luck You are evidence that it’s lucky to travel with a halfling. You can use Halfling Luck when an ally within 30 feet fails a skill check or a saving throw to allow the ally to reroll the triggering check instead of you rerolling your own failed check. As usual, your ally must use the new result, even if it’s worse than their first roll. If you have Guiding Luck, you can’t use Guiding Luck’s effect that applies to attack rolls and Perception checks to use Shared Luck to benefit an ally. 9レベル Cunning Climber 特技9 Cunning Climber ハーフリング 出典 Character Guide 45ページ Whether you are climbing a ship's rigging, a jungle tree, or a clock tower, you have an uncanny knack for finding footholds and handholds where larger creatures can't. You gain a climb Speed of 10 feet. Fade Away 特技9 Fade Away ハーフリング 出典 Character Guide 45ページ 前提条件 Easily Dismissed Your ability to blend into the background allows you to fade away entirely or appear innocuous even to magical effects. You gain invisibility and misdirection as 2nd-level innate occult spells. You can target only yourself with invisibility, and you must be the primary target of misdirection. You can cast each spell once per day. Helpful Halfling 特技9 Helpful Halfling ハーフリング 出典 Character Guide 45ページ When you aid a friend with a task, you find many ways to help and avoid interfering. On a critical success to Aid, you grant your ally a +3 circumstance bonus if you have expert proficiency in the skill (rather than +2), and you grant your ally a +4 circumstance bonus if you have master proficiency (rather than +3). If you roll a critical failure on a check to Aid, you don’t give your ally a –1 circumstance penalty to their check. 13レベル Cobble Dancer 特技13 Cobble Dancer ハーフリング 出典 Character Guide 45ページ You know how to take advantage of foes thrown off-balance by unstable flooring, loose cobblestones, or similar impediments. While in an outdoor urban environment, you can Step into difficult terrain and enemies in difficult terrain are flat-footed to you. Incredible Luck (Halfling) 特技13 Incredible Luck (Halfling) ハーフリング 出典 Character Guide 45ページ 前提条件 Halfling Luck Even other halflings consider you to be particularly lucky. You can use Halfling Luck once per hour, rather than once per day. If you have Guiding Luck, you can still use Halfling Luck when you fail a Perception check or attack roll only once per day (though you can use it within the same hour that you used Halfling Luck), and if you have Shared Luck, you can still use Halfling Luck on an ally instead of yourself only once per day.